Hard West 2 Guide for New Players (Stratefy, Tactics & Characters)

Publish date: 2024-07-21

A beginners guide if you struggle to survive in Hard West 2. Gameplay strategy, combat tactics and general tips and tricks!

Contents

Beginners Guide

High Risk – High Reward

Hard West 2 is a hard game, which you probably have noticed by now. A unique aspect (at least new to me) to this game is that it promotes an aggressive approach to combat, as you will get your action points back whenever you kill an enemy.

This means high risk will give a high reward. But it will also be very punishing when you fail. Use your save and load files often.

If you fail a mission, you can use Retry to start it over. Use this to your advantage if you feel you could have performed better by the end of a mission. Being persistent and succeeding with side objectives will reward you with better gear and loot which will be helpful for future missions. Take advantage!

And also note that there is no shame in learning the game on the Easy level, as you will get better with practice and if you stop playing because it’s not fun anymore, the only one losing out on entertainment is you.

Gameplay Strategy

You don’t get your life restored after combat. There are no healer characters, which means that you will start the next encounter in a really bad spot unless you restore your life. Doing so without consumables will cost you money.

Do side-missions! They will give you rewards such as better equipment and consumables. You’ll need these for the challenges coming up.

Consider which characters to befriend first. A higher level of relationship will open up new conversation options, and eventually new combat skills on the higher levels (Ally and Friend).

Look for quest items in the stores. They will help you access spots on the map, which will give you access to items or improve your relationship level with your possy.

Combat Tactics

The main challenge with combat is to use your unique character skills to lower the HP of enough enemies to be able to chain up Bravado triggers. Get in position, use your special skill or an explosive to do area damage, and you will quickly kill many enemies in one single turn. This means you focus on the low HP enemies first and use a combination of movement and Bravado! to kill as many enemies in one turn as possible.

General Considerations

As you can only have 4 people in any combat, choose them wisely. Consider how you can use their skills to benefit each other. Save before you enter a combat zone, so you can switch the possy if the chosen characters didn’t end up being a good fit.

Some characters need certain playing cards to access their special combat skills, i.e. a pair for Old Man Bill. Consider which character needs the cards the most before you go into combat. Characters that aren’t taking part in the mission don’t need any cards wasted on them.

Ensure every character has two weapons, and don’t forget to use them. The rifle will consume 3AP, but if you make a kill, you get them back from the Bravado!-trigger.

Consumables that restore HP are things such as whiskey, bandages and different kind of food. You don’t get a lot of HP from them though, so preferably avoid taking damage in the first place. Use the automatic loads to recover from poor decisions.

Dynamite is useful in combat as it does area damage, but it will also give access to hidden locations and special options in conversation, so don’t use them all up!

Splitter bombs will cause bleeding, but some characters are resistant (e.g. Revenants).

Have a look at the Enemies section of this guide for tips on how to combat individual enemies.

Characters (Spoilers!)

Note: If you’ve just started playing, there are some spoilers ahead about upcoming characters!

Gin Carter

Gin is the leader of the gang.

Kestrel Colt

Kestrel is the brother of Gin and will only be available in the tutorial and optionally in the very last part of the game. He has the same skills as Gin.

Flynn

Flynn grew up in an orphanage and she has knowledge of the dark arts. She is a bit weaker than other characters and will do well with a shotgun for close encounters.

Old Man Bill

Bill is a revenant, woken up from the dead. Unfortunately, he does not regain HP on each turn as the revenant enemies.

Laughing Deer

With a brutal and mostly unknown background, Laughing Deer clearly has no problem beating people to death when they have it coming. And as he says, “a lot of people have it coming”.

Cla’lish

Once you befriend her enough, she will hunt provisions for you (once).

Lazarus

Lazarus is a priest. Instead of Heads Down, he has a Purification skill, which removes any of his debuffs (but it also ends the turn).

Loyalty Points (Spoilers!)

All characters can be befriended. It takes two points to reach the next level of your relationship, and certain levels will open up new interactions and skills:

  • Accomplice (0p)
  • Companion (2p)
  • Ally (4p)
  • Partner (6p)
  • Friend (8p) – Unlocks a second skill
  • Encounters with loyalty points – Chapter 1

    After Boomtown Combat

    Second Red Cross

    FourthRed Cross

    Bandits’ Camp

    Camping, Flynn

    Lost Supplies

    Chapter 2

    After Whistle Pass

    Zeke’s Trading Post

    Sacred Site

    Sacred Site, After Combat

    Small Camp

    Lone Stranger

    Pine Falls

    Spirit Totem

    Hidden Cave

    Native Village

    Pitch Black Cavern

    Old Silver Mine

    Chapter 3

    Hanging Tree

    Widow’s Home

    Missing Cows – North

    Ransacked Coach

    Small Camp

    Mc’Carthy’s Hideout

    Missing Cows – South

    Missing Cows – West

    Fort Prudence

    Beast’s Territory

    Trampletown, after Bank Robbery

    Scorndale, after Mission

    St. Jude’s Parish, after Mission

    Abandoned Strip Mine, after Mission

    Enemies (Spoilers!)

    Bandits

    Rifleman

    Gunman

    Shotgunner

    Demolisher

    Sharpshooter

    Gunslinger

    Brawler

    Mad Dog

    Shadow Dancers

    Shadow Warrior

    Blackheart

    Wendigo

    Revenants

    All revenants have the annoying habit of restoring 5HP every turn, so you need to kill them or the damage done is (partly) wasted.

    Revenant

    Gunman Revenant

    Rifleman Revenant

    Shotgunner Revenant

    Demolisher Revenant

    Witch

    Demons

    Hellspawn

    Bloodspawn

    Weapons

    Melee

    Skullcrusher

    Jawbone Club

    Gunstock Club

    Machete

    Reinforced Skullcrusher

    Tomahawk

    Cross of Thorns

    Handguns

    Dirty Copper

    Widowmaker

    Hand Cannon

    Desert Ranger

    Bullet Bouncer

    Derringer

    Duckfoot

    Deadman’s Gun

    Shotguns

    Coach Gun

    Sawed Off Shotgun

    Gutshaker

    Scorcher

    Rifles

    Wild Buffalo’s Rifle

    Hawkeye Rifle

    Chain Gun

    Beecher’s Carbine

    Elephant Rifle

    Throwables

    Nail Bomb

    Dynamite

    Blue Dynamite

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